Indie publisher Modus Games has announced its games line-up for EGX this month, including the new Nintendo Switch version of its cult classic 3D mech-based party brawler Override: Mech City Brawl. Plus, Modus’ love letter to classic JRPGs Cris Tales and 2.5D platform adventure series Trine 4: The Nightmare Prince will also be playable on the Modus Games booth at EGX, taking place at the ExCel London between Thursday 17 and Sunday 20 October.
Override: Mech City Brawl
Releasing: Out now on PS4, Xbox One, PC and 15 October on Nintendo Switch.
Take control of a gigantic mech and lay waste to entire cities as you fight other outrageous mechs of epic, skyscraper-sized proportions, each with diverse fighting styles and unique skills. Challenge other players in local and online Versus & Co-Op modes and experience Override’s story in a single-player campaign, as well as destroying 3D arenas modeled after actual cities and countries, including Tokyo, Egypt, San Francisco, and Mexico. Gather 2 to 4 friends to engage in party co-op where each player is responsible for one part of a towering mech!
Releasing: 2020 for PlayStation 4, Xbox One, Nintendo Switch and PC.
Discover a unique combination of branching stories, innovative combat, and classic RPG gameplay in Cris Tales’ exciting and unforgettable exploration of how our actions echo through time. Join the newly awakened Time Mage, Crisbell, and her fantastical companions in a fantasy world facing a grim future. The powerful Time Empress and her forces threaten to bring about a cataclysm tearing apart Crystallis and the other four Kingdoms of the region.
Trine 4: The Nightmare Prince
Releasing: 8 October for Nintendo Switch, PlayStation 4, PC and Xbox One
Set within a charming fairytale universe rife with wondrous sights and perplexing puzzles, Trine 4: The Nightmare Prince elevates the fan-favorite co-op series to new heights. Overhauled combat and expansive skill trees help players get as invested into the action as their preferred hero, and the game’s puzzles change based on how many players are in a group to make sure exploration feels as satisfying solo as it does in a team of four.