All new content ready for commercial launch on PC and Nintendo Switch in early 2019.
Developer Hugecalf Studios and publisher Curve Digital’s comical construction puzzler When Ski Lifts Go Wrong has a brand new trailer showcasing new content coming to the game’s full commercial release on PC and Nintendo Switch in early 2019. Currently in Steam Early Access, When Ski Lifts Go Wrong’s new content will bring the game’s total level count to over 100, including new summer environments and new vehicles such as the motorbike and bicycle, additional music, new achievements, Steam trading cards and bug fixes. No matter the climate, realistic physics means realistic disasters!
When Ski Lifts Go Wrong challenges players to build intricate courses to transport eager holiday goers from one side of the mountain to the other, then wince at the results when their haphazard constructions are put into action, often sending them plummeting to their demise. This is a game about enjoying each failure, as madcap physics and bloody mishaps make every run feel fresh. Whether during the winter or the summer, players design and build their courses with chair lifts, gondolas and ramps, then directly control riders to get them to the finish line unharmed.
When Ski Lifts Go Wrong combines the joy of mechanical engineering with the mischievous pratfalls of sending hapless sports enthusiasts to their doom. Nintendo Switch players will be experiencing When Ski Lifts Go Wrong for the first time, with the Nintendo Switch version incorporating all the content and improvements from the Steam commercial launch version. In addition, on Nintendo Switch, When Ski Lifts Go Wrong includes touchscreen support and uses the full screenshot and video capabilities of the capture button. On PC, the game includes an MP4 video and GIF export feature so you can share your hilarious moments with friends, whichever platform you choose.
“We’re so excited to finally share the summer themed content of When Ski Lifts Go Wrong with players,” said Jonny Hughes, Producer and Game Designer for Hugecalf Studios. ”We’ve been polishing the game and taking on board player feedback during Early Access which has been awesome and greatly benefitted the game. This new content is the result of everything we have learned so far from over two years of the game’s development.”
“We can’t wait to share When Ski Lifts Go Wrong with players next year. It’s already such a hit around the office,” said Simon Byron, Publishing Director at Curve Digital. “The summer themed content, including variances in terrain, vehicles and physics give the game a whole new feel.”