Tue. Nov 19th, 2019

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‘Wreckfest’ Fall Update out now

2 min read

It is out… The Fall Update for Wreckfest

HIGHLIGHTS:

  • Added two new tracks: Drytown Desert and Rockfield Roughspot.
  • Added support for player-created private lobbies.
  • Optimized loading times.
  • Added support for switching region (region unlock).
  • On PS4 Pro and Xbox One X the game is now rendered in 4K resolution (PC had that one already).

 

DETAILED CHANGELOG:

GAMEPLAY

  • Added a third damage mode: Intense. This is same as the “Realistic” with which the console versions launched; in other words, “Realistic” with attacker’s advantage enabled.
  • Improved AI raceline on various tracks.
  • Taking the loop on “Deathloop” no longer causes damage to the car.
  • Added an AI Set for Limo.
  • Increased Wingman strength.
  • Reduced Limo strength slightly.
  • Wheels no longer clip the fenders of Venom nearly as easily.
  • Lawnmower and other small vehicles are no longer invincible against small to medium nudges.

USER INTERFACE

  • Added improved iconography to the garage user interface.
  • Added new, unique icons for armoa and visual upgrade parts.
  • Added upgrade tier icons for performance parts.
  • In career heat races, event specific loading screen is now displayed also between the heats.
  • In Custom Event, the correct AI Set is now displayed after changing the vehicle.
  • HUD can no longer appear in the main menu after being disconnected from an online session.

MULTIPLAYER

  • Improved local car prediction precision to reduce input lag.
  • Reduced warping of remote cars when playing with high latency.
  • In lobby, the server name no longer overlaps the track name at the top.
  • Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.

ENGINE

  • Improved particle rendering performance, improving framerate especially in events featuring large vehicles.
  • Increased title stability.

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